3D2life Studio
 
I think its rather decent that bad. To be honest we could done it better. But I mean we still lack a lot of communicating with each other. I only found myself common with Adrian, because we're on the same boat.
Not that I'm not initiative enough, because everyone is busy with their's own stuff and and want to be good.

I feel like I haven't learned something else technically wise, beside being busy with my job. But I learned a lot and experienced a lot how it would be like working with group and imagined like in industries.
I feel we're still student not in industry, not yet apparently. We still have to learn from each other and teach back, I mean that's how it works even if you are working for Industry.

My part I think I did a good job in the end. I admit I took off and slacked a bit in start and during progressing.
I know that my crew had issues with me even if they didn't spit it out, but I could feel it. I'm not negative but I still apologize for my bad phase. But overall I would say to me good job, because I completed it and it was good, I worked my ass till the end of line. 

I mean it's quite obviousl that everyone is doing their own part, if we all get into one thing it wouldn't make this happen not enough time. So I feel like we're more simulating the industry part, too much.
I find myself as very responsibility, patient, circumspection enough to be an VFX artist. I mean there should be more than that. But above what I mentioned, is a requirement for the basic to be an VFX.



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