3D2life Studio
 
As you all know our main tool will be Nuke provided by The Foundry. Extremely powerful Nuke. To be honest I don't know if we could have finished this project without, I mean there might be another solution for every part, but the Nuke takes you to the limit.  

Getting into Nuke was a hard part, but not there yet even worked with Nuke over months. The things we do with Nuke is rather than simple in post production and industry workflow. I mean they are the expert and know what to do and what they expect it would be like before all stuff melt in Nuke.

Lack of tutorials source on the internet is a really tough job for us to learn how to use Nuke properly. 
You have to experiment with Nuke how it works and combine with things, different passes and different workflows. I mean nobody tells you how to save a sequence in Nuke, absolutely no answer on the net. 
What I dislike about the industry is they never expose the "little" secret they use to create films. I don't believe that only a behind the scene or making of, simple interview with creator will tell you everything that's part one, and part two they don't expose it.

What is composing? Everyone think Compositing is post production, but it's not. It's two different things. Post production is editing the film, adding color, credits and clip. Compositing is combining visual elements from separated  sources into 1 footage or image. And create a illusion where all part is seen in one scene.
With LiveAction shooting and compositing is called Green screen or Blue screen masking and replacing the background with something else. This is exactly what we are doing, beside the using of Green screen part. 
Poor space, support and camera, wouldn't make the Green screen happening. We managed to create the illusion in 3d instead! Nearly all shots were composited and I think it saved us a lot of time.
 I mean we had 4 days to complete the film and its over 30 shots to composite, there was several heavy scenes which took 2 or more days to gain the result what we were after.



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