3D2life Studio
 
First of all I'm going to show you guys our workflow and how we decide to nail this and why.
We're going to shoot the whole film with HD camera around Oslo. This way will save us a lot of time during production of the film. The unique thing is that we are going to add 3d objects around in the scene and composite it into the live footage. That way it will look more professional and complex.


We will be using Autodesk 3Ds Max as main tool. Objects will be created with 3ds Max. Our modeling team will be using Zbrush to speed model. Our final render will be rendered with Vray. Why did we choose Vray? Simple, Vray is a very powerful rendering engine that uses advanced techniques. The way vray rendering looks so realistic and credible. Since we are using Vray, the materials will also be Vray materials. We will mostly create materials and textures including bump + normal maps using different tools, photoshop is one of them.


Our final render will be saved as Open.EXR that saves beauty pass in one file. Open.EXR is a "High Dynamic Range Image" also known as HDR or HDRI. That way we will have total control over the uncomposed final render, which we will tweak in later compositing program. What makes HDRI image so special is the advantage that allows greater values or dynamic range of luminaces between the lightest and darkest areas image than standard images.


The main tool of compositing program we use will be Nuke from TheFoundry. Nuke is a node graph based compositing program. It can be very fast and efficient if you know what you are doing. How the node works is they are connected to each other one by one. All pointers going only one direction depending on the arrow, and into the last node which is the viewer node then we can see the result through Nuke's scanline render engine. Nuke uses limited of RAM which is greatful to work with.


We are also going to use Boujou to track motion points. But we had some problems so far with tracking process. It can be very limited due to sensitiveness and blurriness. So far I know we need to handle the camera EXTREMELY steady to get a great result. Why we use Boujou is because we need the camera path to create some of the scene that requires full 3D environment and objects. So far we haven't got a successful scene yet. We may have found a solution on it, maybe using another tool. I will inform until further direction.


We will composite movie sounds using either Fooley or AdobeSoundbooth. I personally don't have that much experience within sound compositing, thankful we got experienced Sebastian also our Team Leader that covers it. What I know of there isn't any way of composite sound through Nuke. Due to that we have to do the final post production via Adobe PremierPro.
I got some examples so you can see this more detailed and easier to explain how it works. We render all passes out from 3Ds Max and save it as EXR. As I said above EXR could contain unlimited passes in one file. We are doing this way because it's more efficient way of controlling how the result would look like. 
After that we will bring EXR into nuke and shuffling out the passes that we will tweak later on.
test0000.exr
File Size: 8984 kb
File Type: exr
Download File




Leave a Reply.