3D2life Studio
 
A little project update going on. We are currently doing major rendering and compositing now. Today our animator William just did the last scene we need. A really good animator you might find something about his production workflow. After that it's basically just compositing and adding music on then we're set.
I have to agree that there is some scenes I found myself quite challenging.

If we look at this shot here, the bicycle buddy pop outs from nowhere and stole our attention. We didn't want that, so we tried to remove it. And that wasn't easy as I thought. Took me 2 days to figure it out and still we had to drop that idea. 

We tried several of methods to remove the guy, but found out masking was the best part of it and use it as a alpha.
And to use this method we had to make a copy or set a hold image sequence of the clip itself to "rotoscope" the part we want to be removed. Rotopainting took me approximately 4hours of a 10 seconds or less of the clip. 
The result was pretty good actually, I mean it couldn't look better. But the major problem was when you set a hold image sequence the original shot is still playing and the masked guy crossing by all that mess in background where people already walked by in the original shot they pop out from nowhere, so you see them twice.

It was pretty annoying sequence though, as we filmed the raw footage how couldn't we paid attention to him?
I was thinking of removing the whole background and that would be like raw 3d with no movements. And the original shot was a stabilized shot. If we removed the background too the would have no life in it.

I played the scene several times, and occasionally the robot tilt his head right to the camera as the bicycle dude passing by and gave me a idea, to make something out of it. Because this scene were supposed to be curiosity and emotionally so occasionally he glared at the dude passing by the street and starts to follow him. We composited some frames back and tried to match when the cycle dude passing by, some color correcting to looks like he's melted into the scene because of the sun, and animated the contrast to look more realistic when he went into the shadow. The result was pretty good, and yeah got lucky this time!



Leave a Reply.